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On Writing & Storytelling: The Woes of the Impatient, Impetuous Author

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The new cover art for the Kindle edition of my novella. ©2018 Alex Diaz-Granados and KDP.              Reunion v. 1.0 As I mentioned in my most recent blog post, I spent all last weekend and Monday (and up to early Tuesday morning) revising my novella Reunion: A Story.  I wrote the original version sometime in 1998, using much of an old writing exercise from a creative writing course I took back in 1987 as a foundation for the story. For many years, I transferred the Microsoft Word file with the original draft of Reunion from one computer to another but never did anything useful with it. Oh, I showed it to potential girlfriends and other friends who I thought might enjoy it. I even asked one of my business writing clients to print one copy for me; she owned a printing shop, and since I wasn’t asking for a hardcover edition, she gladly granted me that small boon. (I later loaned that copy to a neighbor, but I never got it back.) As the third anniversary of my mother’s death appro

On Writing & Storytelling: Waiting for My Copy of 'Reunion" (Second Revised Edition) to Come In

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Image by  Sabrina  from  Pixabay    After working on the revisions and edits in the second edition of my novella Reunion: A Story, I will get to see the results of my weekend's labor later today. Sometime this afternoon, an Amazon Prime delivery van will drop off my copy of Reunion at the front door of the house where I live in Lithia. And shortly afterward, I will see for myself if the edits I made between last Friday afternoon and Monday night are present in the paperback edition.  Currently, the only place where I can see my revisions as I intend them to be read is the Kindle Create app I used to make them.  The view from the Kindle Create app. I had just finished reformatting the "song lyrics" (copy marked in boldface ) when I took this screengrab.  Amazon says that it takes up to 72 hours for revisions and other changes to make their way into the system. I made the last adjustments to Reunion  late on Monday night and early Tuesday morning, so those won't be seen

On Writing & Storytelling: 'Reunion: A Story' is Complete (Finally)

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© 2018 Alex Diaz-Granados and Kindle Create  Well, looks like as of tonight (March 13, 2023), the revisions I made this weekend to Reunion are "in the system and visible on Kindle, or at least on the online Kindle that is available on browsers via Amazon.  The revisions might have gone live as early as last night had I not kept noticing more small, hard-to-spot mistakes in my first published work of fiction. The goofs were so tiny and scattered throughout the 41-page novella (or long short story) that they didn't jump out at me right away when I first re-read Reunion on Kindle back in 2018. I was spurred into action after I received an email from my former journalism prof at Miami-Dade Community College, letting me know that he liked the book — he obviously bought it a little while ago — but that he had spotted a few things that needed fixing.  Of course, I went into copy editor mode and spooled up my Kindle Create app to make the corrections and revisions. First, my former jo

On Stories & Storytelling: The Second Revised Edition of 'Reunion' is Now Live on Amazon Kindle

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Image by Pexels via Pixabay    I’m writing a quick post to let my Blogger readers know that I spent much of the weekend doing some revisions to Reunion: A Story, which is my first (self) published work of fiction and is available now on Amazon as either a Kindle e-book or a Print-on-Demand paperback. Synopsis   I even changed the cover art for the Kindle edition.  It is June 1983. Jim Garraty is a senior at South Miami Senior High. He's a staff writer for the school paper, a college-bound scholar who plans to become a historian and author of books on military history. He's well-liked by his peers and teachers, and his future looks bright. But as commencement draws near for the Class of 1983, Jim must deal with unfinished business. The girl he loves from afar is also graduating, and rumor has it that she is going away for the summer before starting college in the fall. Worse still, Marty doesn't know how deeply Jim's feelings for her are - unless he tells her.

Old Gamers Never Die: A Quick SITREP from the Training Grounds in MicroProse's 'Second Front'

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The "main title" page from Second Front . © 2023 Hexdraw and MicroProse  Hi, there, Dear Reader. Well, this is just a quick update about my progress with Second Front, a new turn-based tactical level game set during the Second World War created by Hexdraw and published on January 31 by MicroProse. Dislodging this German squad proved impossible the first time I played the Advance tutorial. © 2023 Hexdraw and MicroProse I’ve only played Second Front for - according to my statistics on Steam – 6.4 hours since I bought it last week when it dropped. Most of that time has been spent on exploring the various tutorials for Infantry units and Armored units; I tried one “real” battle to see if I could get by without “basic training,” but I found out – the hard way – that I’m not ready to lead anyone into combat. I had a tough time with the first Infantry tutorial, but I eventually figured out how to advance properly without getting my squad killed on the first turn. I also learned

Old Gamers Never Die: Trying Out 'Second Front' - My Second Purchase on Steam of a 'New MicroProse' Game

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© 2023 Hexdraw and MicroProse  As someone who cut his gaming teeth in the late 1980s and early '90s, I used to own and play many (at least eight-10 titles) games from the original iteration of MicroProse Software, which was originally a Maryland-based company that created and published computer and video games, most (but not all) of them being military-themed simulations and strategy games.  Founded by Lt. Col. William "Wild Bill" Stealey (USAF, Ret.) and legendary game designer Sid Meier, MicroProse was, for a while, anyway, one of the leading gaming software creators/publishers in the world. Its best-known titles include Sid Meier's Civilization, Silent Service and Silent Service II, Red Storm Rising, Crusade in Europe, and the F-15 Strike Eagle trilogy.  Then, after co-founder Meier left the company and the company underwent a series of ownership changes, the original Hunt Valley, MD version of MicroProse closed shop in the early 2000s, and its various intellectual

Old Gamers Never Die: I Played Through a 'Regiments' Skirmish as a Red Force Commander - and I Feel Weird About It!

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Sometimes it's interesting to play a wargame from the "enemy" side's perspective. Graphics and game design elements from Regiments are ©2022 Bird's Eye Games and MicroProse  One of the hardest things for me to do as a gamer is to take on the role of an “adversary power” in computer games. Whether the game is single-player (my preferred mode) or multiplayer, and no matter if the setting is historic – such as in Game Labs’ Ultimate General Civil War , MicroProse’s Crusade in Europe, or Killerfish Games’ War on the Sea – or fictional – as in MicroProse’s Regiments or LucasArts’ Star Wars: Rebellion – I tend to avoid playing as the faction generally accepted to be the “bad guys.” In many of the games I own, including the single-player Regiments and Killerfish Games submarine simulation Cold Waters, I can – if I so desire – take on the role of an “enemy” power’s commander. In Cold Waters, for instance, the game allows you to command submarines from the U.S., Sovie