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Showing posts with the label Red Storm Rising (computer games)

Old Gamers Never Die: Learning the Ropes of 'Sea Power: Naval Combat in the Missile Age'

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  © 2024 Triassic Games/MicroProse As someone who came of age during the latter half of the Cold War, I’ve always been captivated by the scenarios in which tensions between NATO and the Warsaw Pact could have escalated into full-scale war. It’s not that I wished for a Third World War to erupt in the late 1970s and early 1980s during my brief flirtation with conservatism. True, I disliked the Soviet Union then as much as I dislike Vladimir Putin’s Russian Federation now. However, I desperately wanted sanity and diplomacy to prevail during those tense times. At the same time, I hoped that if a war between East and West did break out, our military forces—especially the U.S. and Royal Navies—would triumph in a Third Battle of the Atlantic. © 1988 MicroProse & Jack Ryan Enterprises, Ltd.  It should therefore come as no surprise that many of the books, movies, and computer games I enjoy, even in my more liberal incarnation, center on actual Cold War incidents such as the Cuban M...

Old Gamers Never Die: Running Silent, Running Deep with 'Silent Service II' and 'Cold Waters'

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HIJMS Shokaku burns in Silent Service II's An Embarrassment of Riches scenario. © 1990, 2015 MicroProse/Retroism (Tommo)  Hi, there, Dear Reader. As you know, my favorite video games or computer simulations deal with some aspects of military conflict. Whether it’s a flight simulator along the lines of F-15 Strike Eagle II or a land warfare sim like M1 Tank Platoon or a grand-strategy game along the lines of Strategic Command WWII: World at War, if it is action-packed, historically interesting, yet not so complex that you must earn a degree in Military Science to play it, the wargame genre is my favorite. Within that category, there is a sub -category of wargame that I am fascinated by, and that’s the submarine simulation game. "Logbook" of USS Cavalla, © 1990, 2015 MicroProse/Retroism (Tommo) Since 1987, I have owned quite a few submarine-centric games. The first one I owned was Silent Service , which was published in 1985 by the original MicroProse Software. Desig...

Old Gamers Never Die: Cool Images from a Session of 'Cold Waters'

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© 2017 Killerfish Games  As you know, my current favorite computer game is Cold Waters (2017), a submarine warfare simulator set in an alternate timeline where the Cold War turned hot. Inspired by MicroProse Software's 1988 classic Red Storm Rising, this game from Australian game studio Killerfish Games takes players into the cold waters of either the North Atlantic or the Pacific Ocean and depicts three separate and chilling scenarios set in alternate versions of 1968, 1984, and 2000.  I play Cold Waters at least twice a week on average, but there are times when I play the game a bit more. I enjoy it more than most of my other games because:  It does remind me of the many hours that I played Red Storm Rising back when I was younger It has kickass graphics It has immersive sound and dialogue It is full of heart-pounding action and intense situations full of suspense and drama Did I mention the kickass graphics? It is challenging and makes players want to learn more about ...

Old Gamers Never Die: Wait, There are More Single Missions in 'Cold Waters'? Yep. There Are!

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Ka-Boom! A Chinese fighter burns in its handstand in Cold Waters' Strike from the Sea Single Mission. © 2017 Killerfish Games  I've been playing Killerfish Games' Cold Waters for nearly nine months, and all this time I've thought that there were only eight Single Mission engagements in this 2017 submarine combat simulator and spiritual heir to MicroProse's1988 classic, Red Storm Rising.  How wrong I was.  There are 17 Single Missions in all, starting with the relatively easy sub-versus-sub  The Duel all the way to Foreign Trade , a sub-versus-convoy mission. In addition, the last six missions allow players to take on the burden of command of either Soviet or Chinese subs and pit their boats against the best antisubmarine warfare (ASW) forces in the U.S. Navy. I have to admit that I would have discovered the nine missions that follow Junks on Parade had I bothered to read the manual (I've glanced at it a few times, but since it's a digital PDF document and no...

Old Gamers Never Die: Two Roads Lead to Cold War's End in Cold Waters' North Atlantic 1984 Campaign

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  A "beauty shot" of a 688-class (Los Angeles-class) SSN in the North Atlantic. (Screenshot from Cold Waters. All game elements in the screenshots on this post are © 2017 Killerfish Games.) Well, Dear Reader, I did it. After nearly a week of playing through Cold Waters’ North Atlantic 1984 campaign, I fought the Soviet Red Banner Northern Fleet ( Severnyy flot ) as a U.S. Navy fast attack boat skipper – and won. This time around, I had a better success-to-failure ratio in the campaign, compared to my performance in the South China Sea 2000 scenario, even though I commanded Flight I Los Angeles- class SSNs (the best boats [1] in service in 1984) and didn’t benefit from the more advanced “flights” of the class or the larger, better armed Seawolf (SSN-21) submarine. Commander, Submarine Force, Atlantic Fleet (COMSUBLANT) sent me on 15 or 16 missions (I don’t keep a detailed log when I play Cold Waters, and the game only lists completed missions on the Achievements to Date s...