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Computer Game Review: 'Strategic Command WWII: World at War'

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Screenshot of Strategic Command WWII: World at War main menu screen. © Fury Software/Matrix Games/Slitherine Ltd.  On December 6, 2018, British PC game publisher Matrix Games released Strategic Command WWII: World at War, a turn-based grand strategy wargame that depicts the Second World War on every major front from Germany's invasion of Poland on September 1939 to the end of the conflict in the summer of 1945. Developed by Toronto-based Fury Software for Matrix, Strategic Command WWII: World at War (or WAW) is part of the rebooted Strategic Command series that includes Strategic Command WWII: War in Europe, Strategic Command Classic: Global Conflict, and this year's Strategic Command: World War I.  Fury created this long-running series in the late 1990s, publishing its original game, Strategic Command: European Theater in 2002 through Battlefront. WAW is the fifth game in the series and it was designed by Hubert Cater and Bill Runacre, Fury Software's president/lea