Old Gamers Never Die: First Impressions of 'Strategic Command WWII: World at War'
The Strategy Map in Strategic Command: WWII: World at War. © 2018 Fury Software/Slitherine Ltd. Okay, so I've been trying out Strategic Command WWII: World at War, a relatively new (it was released by Britain's Slitherine Games last December) computer game based on the Second World War. I haven't devoted a lot of time to playing this strategic-level wargame because I do have to write every day, but so far I've played it enough to give you at least a few first impressions. As you can see from the screenshot above, this is not a first-person shooter game a la Call of Duty or Medal of Honor ; it's a global-warfare level game where land combat is fought by corps- or army-sized units, with maybe a few independent armored, mechanized, and supporting arms units tossed in for good measure. Only in naval warfare do we see one-on-one duels between individual warships and subs, albeit in a stylized "board game" kinda way. The game has different unit di...