Classic Computer Game Review: 'Axis & Allies - PC Edition by MicroProse'
One of the best map board-based war games of all time,
Milton Bradley's Axis & Allies is
an interesting and very exciting World War II strategy game. In college days of
yore, a friend of mine and I bought our first game, with its hundreds of game
pieces, dice, rulebook and colorful world map depicting a (very stylized) view
of the war situation in the spring of 1942.
The original edition of
Axis & Allies is -- if you can still find a copy, that is -- a
beautiful board game to see and play, but its main drawback is that it's time
consuming to set up. You can't place your forces at random; each of the five
major powers (USSR, Germany, United Kingdom, Japan and the U.S.) has a card
telling players where they must place their initial forces on color coded
regions all over the world. This process alone can take up at least 15 minutes,
perhaps more.
Another problem was the duration of game play. Depending on one's grasp of the basic rules and analytical skills -- and my analytical skills were, back then, pretty rudimentary -- a single turn could take up more than 15 minutes, since each turn is divided into various steps (Weapons Development, Unit Purchase, Combat Moves, Non-Combat Moves, and Fund Collection).
Depending on your strategy and tactical realities at any
given point, you can skip most of these if you have no viable options -- just
don't forget to collect your funds, but in most cases the player who neglects a
step can find him- or herself in deep trouble. That's one reason turns take so
long. (The other is, of course, that you must physically move the pieces,
consult the game card and/or the rule book and roll the dice. As a result, if
your circle of friends doesn't include a very patient war game enthusiast, your
board game version of Axis & Allies
will end up sitting in a closet gathering dust.
Fortunately, Axis
& Allies was popular enough that the now-vanished MicroProse Software
(original publishers of Sid Meier's
Civilization series, as well as Silent
Service II and the F-15 Strike Eagle series)
adapted it to the more versatile and easier to manage CD-ROM format in the late
1990s.
While the board game's highly stylized (and simplified) map
and its bright color-coded spaces remain the same in the computer version,
memory constrains forced the MicroProse/Hasbro Interactive/Infogrames
programmers to make some compromises.
For instance, infantry units in the board
game were made to resemble soldiers of their nation-state; British soldiers
wore their distinctive WWI-style helmets, while German soldiers wore their coal
scuttle "Fritz" head gear. In the 1998 PC game the soldiers are generic
but color-coded. However, to make up for this, players' planes change their
appearance when Weapons Development attempts result in long-range or
jet-powered aircraft.
Otherwise, the basics of the game remain the same. Players
can still build up their forces and launch multiple campaigns. Combat is still
resolved by rolls of the dice, and the results are still determined by each
unit's attack/defense points. (Example, an Infantry unit attacks at a paltry
roll of one, but defends at two, reflecting the advantages of being dug in and
fortified.)
The beauty of the PC version is that you can play it solo against the PC or in multi-player mode over the Internet or even as a "hot seat" game. Setup is no longer a tedious chore; just place the disc in the drive and you are good to go. You can save the game at any point during a turn, something not easy to do in the board game (unless, of course, you have a dedicated game room and took notes on what transpired during the last turn!)
Axis & Allies' artificial intelligence player(s) can be adjusted from Easy to Difficult by choosing a general and rank (Eisenhower and four stars being the best for the Americans, just to give you an example), so this version is good for novice players as well as veterans of the original board game.
Furthermore, the
cinematics used in "cutscenes" -- showing, say, a submarine making an
attack or a squadron of bombers carrying out a raid -- are, even for a 1998
vintage game, impressive.
Because Axis & Allies is an old game by PC game standards, even though I ordered it on Amazon I had to buy it used from a Marketplace seller, so I did not get a handy manual that explains the rules (although the board game rules can be a helpful substitute, the PC version's rules have resolved some nagging issues that plagued board game players) or the various FAQ's about mouse controls and the like. Not that it's hard to figure out...I am no tech wizard and I have figured most of those issues on my own. Infogrames (which owns what once was MicroProse/Hasbro Interactive) also has a download section on its website that has patches to fix a few bugs that affect both the game's appearance and playability.
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