Old Gamers Never Die: Going in harm's way on fast ships, planes in 'Sea Power'
Hi, everyone.
I've been diving into Sea Power: Naval Combat in the
Missile Age (Triassic Games/MicroProse) since its Early Access release last
November. This captivating game transports you to the Cold War era, where you
can command naval forces in both historical skirmishes and thrilling
hypothetical scenarios reminiscent of Tom Clancy's and Larry Bond’s
technothrillers.
Sea Power’s developers – including Nils Ducker, the
artistic talent behind the visually stunning Cold Waters (Killerfish
Games, 2017) – have drawn inspiration from several renowned naval warfare
simulations, such as Fleet Command (aka Jane’s Fleet Command) and
Command: Modern Air/Naval Operations. The influences are clear, and one
dedicated modder even crafted a Jane’s Redux “mod” that revitalizes Fleet
Command missions with Sea Power’s breathtaking visuals.
Now, it's essential to mention that Sea Power is
still in Early Access, meaning it's a work in progress. The developers are
actively updating and refining the game, ensuring it evolves with each patch
and improvement. Despite being unfinished, it already competes for the title of
my favorite game, alongside 2022’s Regiments.
With each update, Sea Power becomes more polished and
immersive, making it an exciting title to watch as it heads toward full
release.
A screenshot from a session of Hormuz I played earlier this month. |
Currently, Sea Power doesn’t offer players options such as a grand campaign or a Save/Load Game feature, although the folks at Triassic Games assure players that they are working on those features. For now, they’re laser-focused on squashing bugs, making sure aircraft don’t drift off into space, ensuring weapons systems pack a realistic punch, and nailing down even the tiniest details, like antennae on specific ship classes or the markings on aircraft.
So far, I’ve dived into a mix of the “official” missions in
the base game—Dong Hoi, Hormuz, and Hormuz (Tarawa)—but the real
thrill has come from tackling scenarios created by other passionate players
(modders). I regularly find myself in the thick of it with missions like Desert
Spear, Jane’s Redux, Bay of Pigs (NATO), and even a heart-pounding homage
to Tom Clancy in Dance of the Vampires, a recreation of a pivotal
chapter from 1986’s Red Storm Rising.
I try to keep my mission selection diverse, avoiding the
constant NATO vs. Warsaw Pact theme to prevent burnout on the World War III
vibe. Plus, the lack of a Save/Load Game feature means I have to strategize my
gaming sessions carefully, as some scenarios can stretch over two to three
hours, even with time compression. Each mission is a pulse-pounding adventure,
and I eagerly await the next update to see what new thrills Sea Power
will bring.
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