Old Gamers Never Die: In 'Regiments, ' the Faction You Choose Determines How Well (or How Badly) You'll Fare in Battle
As you know, I’ve been playing Regiments (2022, Bird’s Eye Games/MicroProse) since its release last August; it’s the first title I buy on Steam from the revived MicroProse, and I had been waiting for it since it was announced a few years ago.
The revamped main menu page in Regiments. |
So far, I’ve played through all the tutorials, the three Skirmish
modes (Attack, Meeting Engagement, and Mobile Defense), and I
even started the grand campaign (Operations). I got stuck on the West
German Operation and I am not sure if I want to restart the campaign or
just wait till I get better at Regiments, but I do play the game at
least once a week and I’m getting the hang of it.
Even with the tweaks made by Bird’s Eye Games for the
December 25, 2022 Regiments: Second Wave reboot that included the
only free DLC offering we’ll get – from now on, when MicroProse and Bird’s Eye
Games offer DLC updates, we gamers must decide whether or not we want them,
because they’ll be “premium” content – I have done well with Skirmish-type
single battles. I do well in the Attack missions, so-so in Meeting
Engagement ones, and good in Mobile Defense scenarios.
I usually play as a NATO commander. I’ve played a couple of
times as a Soviet/Warsaw Pact commander (so far, Regiments allows
players to command either Soviet or East German units, even though the Warsaw
Pact had more member nations, including Poland, Hungary, Czechoslovakia, and
Romania), but I prefer to “command” Western units. I’ve never liked playing as
an “enemy” nation in games where you can choose which faction to command, so I usually
stick to American, West German, Belgian, or British units. (The designers added
at least three British units to the game’s order of battle in the Second
Wave upgrade.)
The Soviets lost an entire platoon to a carefully set ambush in the woods in the "Route 'Sherwood' " scenario. I can see at least four BMPs aflame in this screengrab. |
Anyway, on Friday night I played Regiments as a
British commander; it’s only the second or third time that I play with units from
the UK’s British Army on the Rhine (BAOR) command, which was assigned to NATO’s
Northern Army Group (NORTHAG) in West Germany from 1949 to 1990.
And since I’ve been trying to play through various
geographical variants of Mobile Defense from the perspective of the
various NATO armies involved, I discovered that even though I can beat
the AI in Mobile Defense scenarios consistently (at least on Easy difficulty
settings), the quality of the weapons and the mix of vehicles, platoon types,
and weapons systems determines the number of casualties I suffer.
My best after-action report since I bought Regiments in August. |
These are either BMP-2 or BMP-3 infantry fighting vehicles killed by Spearhead Division forces during the Route "Sherwood" fight. |
For instance, with the Americans’ 1st Brigade of
the 3rd Armored Division, I’ve gotten to the point where I only
suffer heavy losses due to tactical errors and not on the mix of
weapons, vehicles, and tactical aids I have at my disposal. Even with the
developer’s decision to equip the 1st Brigade with M1A1 Abrams tanks
and remove the two-helicopter flight of AH-1F Cobra gunships from the core task
force at the player’s command at the start of a Skirmish, I have reached
a point – at least on the Easy difficulty level – in Mobile Defense scenarios
where the Blue Force, i.e. the unit I command directly, loses only a few vehicles,
suffers relatively low casualties, and my helicopter crews don’t call me “the
Butcher” because I avoid heavy losses to my Cobras or AH-64A Apaches.
I tend to do better as a U.S. commander in Regiments, especially if I have Bradley variants in my Table of Organization and Equipment (TO&E). |
With the British, though, I still won the two Skirmishes I
have played with them on Mobile Defense, but their armored personnel
carriers (“battle taxis”) or APCs can’t stand up to Soviet BMPs (any model) or
main battle tanks on the modern battlefield. The dismounted infantry, especially
platoons with Milan anti-tank guided missiles (ATGM) often do well against these
vehicles, but their APCs lack the 25mm autocannon or ATGM tubes of the American
M2/M3 Bradley family, so I tend to suffer heavy casualties among my mechanized
infantry platoons when I command British units in Regiments.
British forces can inflict heavy casualties on enemy armored units, provided they and their NATO allies (in this case, a West German panzer unit with Leopard MBTs) have the right tools for the job. |
British tanks – represented in the game by different “marks” or models of the Chieftain and the then-new Challenger main battle tank – are sturdy and fare well against their Soviet/Warsaw Pact counterparts. But the TOW-armed Lynx anti-tank helicopters are vulnerable to enemy surface-to-air missiles (SAMs) and mobile antiaircraft artillery (AAA), and Friday I lost four of those whirlybirds.
I still won the Skirmish with the 750 victory points
needed for a Total Victory, but my losses were heavier than I would have
liked.
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