Old Gamers Never Die: A Quick SITREP Re MicroProse/Bird's Eye Games' New Real-Time Tactics Game 'Regiments'

Regiments has detailed after-action reports that include, among other details, the level of victory you achieve and the stats that show why you earn victories, draws, or defeats. © 2022 Bird's Eye Games and MicroProse

 

Although I am on a brief hiatus from playing Regiments, the new real-time tactical game developed by Bird's Eye Games and published on August 16 by MicroProse, I can now report that I have gotten the hang of the game's basic concepts and won the Skirmish scenario Grasleben a few times before I decided to take a short rest break from the game. 

If you read either of my A Certain Point of View blogs (one here, the other on WordPress), you doubtlessly know that Regiments is a visually stunning, fast-paced wargame depicting a fictional version of 1989 in which the Cold War goes hot and the two great alliances in the Europe of the time — NATO and the Warsaw Pact — trade blows in a deadly battle for West Germany as the Soviet Union strives to maintain its iron grip on a restive Eastern Europe. 

The game's Regipedia is an online player's manual and equipment encyclopedia. © 2022 Bird's Eye Games and MicroProse


To be honest, I have a long way to go before I can consider myself a reliably good Regiments player; I have lost — narrowly, in many instances —more Skirmishes than I've won, and even with the difficulty level set to Easy, I have only won a Decisive Victory three times, with most of my wins categorized as Minor Victories because of the kill/value ratio between my losses and the enemy's. 

I have learned enough about how to best play the game to eke out the highly coveted Total Victory win, which involves keeping my casualties at tolerable levels and capturing all the Objective Zones in a specific Skirmish.  

In the Grasleben scenario, for instance, the attacker must capture and successfully defend all eight OZs — designated Alfa through Hotel — before the mission time elapses. 

This is what Total Victory looks like before the game segues to the After-Action Report screen. © 2022 Bird's Eye Games and MicroProse


This is not an easy task, especially because you don't have an unlimited number of units, men, and equipment to put on the field (although. to be fair, neither does the enemy, and you only have a limited time (which depends on how you set up your Skirmish before you hit the Go to Battle button, which can be as brief as 20 minutes or as much as one hour) to grab all that real estate while engaging enemy units. 



If you want to learn more about my experiences with Regiments, you can read Lessons Learned from the Battles of Grasleben or My First Total Victory in Regiments on my WordPress blog. 

I'm a bit tired, Dear Reader; last night was the first during this long holiday weekend (today is Labor Day in the United States) in which I went to bed at a reasonable hour, but I am still feeling the effects of sleep deprivation. Catch you soon, though! 


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