Old Gamers Never Die: Two Lessons I've Learned from Playing MicroProse's 'Regiments' (2022)
© 2022 Bird's Eye Games & MicroProse Two Lessons I Have Learned from Playing ‘Regiments’ Oh, look! A current blog post from me! As you know, I purchased my first game from the “new” (Australian-based) version of MicroProse since the 1990s over a month ago. The game in question is called Regiments, and it was developed by a small European studio called Bird’s Eye Games. Regiments is, like Eugen Systems’ Steel Division and Wargame series, a real-time tactics game that depicts 20 th Century warfare – especially land combat – in fast-paced, adrenaline-laced battles ( Steel Division is set in World War II, while Wargames is Cold War-turns-hot and superpower conflict-oriented) on the ground and in the air. It's so good to see this classic logo on brand-new games. I play all those games, and even though Regiments is its own thing, some of its features do resemble those in Wargame, especially when it comes to Objective Zones and how units are made availabl...