Old Gamers Never Die: Revisiting Campaigns in 'Cold Waters'
As you know, one of my favorite computer games of recent
vintage is Killerfish Games’ Cold Waters (2017), a submarine warfare
simulator that was inspired by MicroProse Software’s classic “subsim” Red
Storm Rising (1988).
I bought Cold Waters nearly two years ago during
Steam’s Fourth of July Sale for 2020. I had added the game to my “wish list” on
Steam (just as I have MicroProse’s Regiments and Second Front on
my wish list now) in 2017 because I thought paying $49.99 or more when the game
was new and buggy was a bit too much for my taste. Eventually, though,
Steam offered it at a price that I could afford, and by 2020 all the “bugs”
and kinks in the game had been fixed.
For the better part of my time playing Cold Waters, I
avoided playing the Campaigns (the game has three of these). Campaigns
In Red Storm Rising and Silent Service II were the last thing
I tackled when I played those games – they’re usually the hardest section of a
computer war game to beat, even on Easy difficulty level, and I still,
in 2022, have not played all of the Single Battles in Cold
Waters.
Finally, late in 2020 and into early 2021, I played the NATO
vs. Soviets (1984) and US vs. China (2000) campaigns. Both in Easy
difficulty, mind you, and I played the 2000 one first because it features more
modern submarines and warships that were in service with the navies depicted in
Cold Waters.
I wrote
extensively about both campaigns on my WordPress blog at the time, and I
don’t have the time – or the moxie – to write about them here in detail.
Suffice it to say that I finished
both campaigns and won many decorations for valor while doing so,
but I still lost submarines – and presumably crew members – in the process.
The last time I played through a Cold Waters campaign
was in March of 2021, and even though Cold Waters features three campaigns
(there’s a 1968 variant of NATO vs. Soviets, but I don’t do too well
with submarines and U.S. Navy weapons of the 1960s, so I skip that one), I only
play two of them.
Today I figured I’d try starting another campaign; I played
through a World War III land campaign recently on M1 Tank Platoon, so I
thought I’d give the NATO vs. Soviets (1984) one another playthrough. However,
I did not do so well on my first mission – I sank one of two super-quiet
diesel-electric subs, but I only sent the escort sub to the bottom of
the sea, not the cruise missile sub that I’d been ordered to destroy.
To add insult to injury, I lost my boat in my second mission,
and when my crew and I abandoned ship, the Russians captured us.
That was not fun.
Here's a screengrab from a previous campaign. Note how gorgeous the graphics are in Cold Waters. |
So, instead of giving up, I chose to start another South
China Sea campaign (US vs. China – 2000).
I only played one mission – it seems that whenever I try to “do”
more than one mission per day, I fail miserably at the second mission. And
today I am tired anyway, so I decided to just go through the first mission and
then quit.
As it happens, my first assignment in the South China Sea
campaign happened to be one of my favorite scenarios – to intercept a Chinese
invasion fleet heading toward Taiwan. The (in-game) weather was miserable, and
as a result, getting exact sensor readings was difficult. But I tried to use
reasonable tactics against the Chinese task force, and in the end, all the
enemy ships ended up going glub, glub, glub to the sea bottom.
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