Old Gamers Never Die: One of My Favorite 1980s Wargames, "Crusade in Europe', is Available (Finally!) on Steam!
© 1986, 2022 MicroProse/Atari |
Back in the late 1980s, when I was in college, my father’s brother Sixto gave me my first computer, an Apple IIe with a color monitor and an ImageWriter printer. I had learned to use Apple computers at Miami-Dade Community College’s Apple Lab, so naturally, when I had an opportunity to get a computer of my own, I chose one that I was familiar with instead of what was then the less user-friendly IBM PC.
I used my new computer primarily for college-related
stuff; when I got it, I was already two-thirds of the way into the Spring Term
at Miami-Dade and had a paper due for my Music Appreciation class. (As I
recall, it wasn’t a term paper but a comparison of two recordings of a
theme by John Williams from the score of The Empire Strikes Back.) I received
my Apple IIe only a few days before it was due, so it proved extremely useful
to my academic endeavors right off the bat.
Obviously, I also used my computer for gaming. Hell, I’m nearly
60 years old and I still use computers for gaming. That’s not their main purpose
in my life, but I am not going to lie and say that I only use PCs to write
screenplays or the Great American Novel. I was a gamer in 1987, and I’m still a
gamer in 2022. Not gonna lie about that.
© 1986, 2022 MicroProse/Atari |
I don’t remember exactly when I purchased Crusade
in Europe, which was one of three games in MicroProse Software’s Command
Series of strategy wargames. (The other two were Decision in the Desert
and Conflict in Vietnam, which I purchased in 1989). I do remember that before
I bought Crusade, I had already played the similarly designed World War
III game NATO Commander, also from MicroProse. I loved NATO Commander
because it was easy to play but was still a challenging strategy game in
which I played the eponymous role of a Supreme Allied Commander, Europe (SACEUR)
in command of the Western Alliance’s military forces during an invasion of West
Germany by the Soviet-led Warsaw Pact.
There are five main scenarios in Crusade in Europe, but since four of these have at least two variants, there are 14 variants in all. © 1986, 2022 MicroProse/Atari |
I probably ordered Crusade in Europe from the
product catalog that came with one of my MicroProse games back then. It was,
after all, a simulation of a campaign that I am keenly interested in – the Allied
campaign in Northwest Europe of 1944-45 – and it looked like the gameplay would
be similar to NATO Commander – a scrollable map-and-symbols “accelerated
real-time strategy game.” (It’s also possible that I bought it at Babbage’s in
the Miami International Mall, the closest computer software store near my house.)
That part, I don’t recall. I do recall
that Crusade in Europe was pricey ($39.99), but not excessively so.
To make a long story short, Crusade in Europe quickly became one of my favorite games of all time. It was not graphically impressive – compared to the graphics in Strategic Command WWII: World at War, the graphic user’s interface (GUI) is primitive. The maps are simplistic, as are the unit symbols, and the game lacks an immersive soundtrack that puts you on the battlefields of Western Europe during the struggle against Hitler’s Third Reich.
But as I wrote yesterday in my
review of Crusade in Europe over on A Certain Point of View, Too:
Once you accept that Crusade in Europe is (1) a strategy
game that is the digital equivalent of an old-fashioned map board and
unit-counters wargame and (2) that it was made in the mid-1980s, a time when
even owning a computer was still a novelty, you will enjoy it.
The situation on June 14, 1944 (D+8) © 1986, 2022 MicroProse/Atari
As I said earlier, even though Crusade in Europe emphasizes
historical accuracy as far as initial troop deployments, reinforcement schedules,
replacement rates, weather and terrain effects, and the importance of supply
lines, it is delightfully easy to play. Crusade in Europe is designed to
let you refight the campaign in Northwest Europe from the beaches of Normandy
to the Ardennes forests and come away with some understanding of the strategies
involved but without the mind-boggling complexity of more complex and detailed
games like Gary Grigsby’s War in the West.
I mention all of this because until recently, Crusade in
Europe, like its Command Series stablemates Decision in the Desert and
Conflict in Vietnam, was out-of-print and only available in “abandonware”
sites where you could play them from a browser or attempt to download them in. ZIP
files.
Happily, Atari, which owns the rights to the original
MicroProse studio’s works because of mergers and acquisitions in the 1990s and
early 2000s, has reissued the three Command Series games on Steam (and possibly
GOG.com). The price is amazingly affordable – each title is offered for $6.99 on
Steam – and the game is unchanged; the only tweaks Atari made were to make the
old DOS programs work with modern Windows computers with a “DOS emulator” and
to deactivate the copy protection protocol where you must type in a code word
from the game manual to play past the demo.
Because I’ve played Crusade in Europe from an abandonware
site over the past two years, I did not have a hard time getting back to the “swing
of things” with the game. I still wish that a game studio – perhaps even the “new”
MicroProse – would reboot this game with updated graphics and immersive
soundtrack. Sort of like a blend of Crusade in Europe’s easy gameplay
with the “look” of Strategic Command WWII: World at War.
However, as a longtime fan of Crusade in Europe, I am
happy to just be able to play a legit copy of this fun-to-play and often exciting
wargame!
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