Old Gamers Never Die: My First Attempt to Play Through a Campaign in 'Cold Waters'
The Transit Map in Cold Waters' US vs. China 2000 Campaign. All graphics/game elements in this post are © 2017 Killerfish Games. Last summer — you might remember — I bought a submarine simulation, Cold Waters, which was developed and published by Australia's Killerfish Games in 2017. Inspired by MicroProse Software's 1988 game Red Storm Rising, Cold Waters takes players into the chilling and thrilling world of late 20th Century submarine warfare in three "alternative history" Cold War-turns-hot scenarios: US vs. USSR 1984 US vs. USSR 1968 US vs. China 2000 Like the Sid Meier-designed Red Storm Rising (which was based on Tom Clancy's eponymous 1986 novel), Cold Waters is divided into three separate sections: Training, Single Battles, and Campaigns. The first one, of course, teaches players how to operate and fight their boats (submarines are never called ships by their operators or by those who know the traditions of the Silent Service); the second is a ser