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Showing posts from November, 2024

Old Gamers Never Die: Learning the Ropes of 'Sea Power: Naval Combat in the Missile Age'

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  © 2024 Triassic Games/MicroProse As someone who came of age during the latter half of the Cold War, I’ve always been captivated by the scenarios in which tensions between NATO and the Warsaw Pact could have escalated into full-scale war. It’s not that I wished for a Third World War to erupt in the late 1970s and early 1980s during my brief flirtation with conservatism. True, I disliked the Soviet Union then as much as I dislike Vladimir Putin’s Russian Federation now. However, I desperately wanted sanity and diplomacy to prevail during those tense times. At the same time, I hoped that if a war between East and West did break out, our military forces—especially the U.S. and Royal Navies—would triumph in a Third Battle of the Atlantic. © 1988 MicroProse & Jack Ryan Enterprises, Ltd.  It should therefore come as no surprise that many of the books, movies, and computer games I enjoy, even in my more liberal incarnation, center on actual Cold War incidents such as the Cuban M...

'Reunion: Coda' Decoded: Copilot Analyses Maddie (Again)

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  I recently shared excerpts from two chapters in Reunion: Coda and asked Microsoft's Copilot AI for a character analysis of Maddie based on them. Here's what Copilot had to say about my novel's leading lady:  Based on these excerpts, Maddie emerges as a complex character with deep emotional layers and a strong personality. Here’s an analysis of her character traits: Emotional Depth and Vulnerability Maddie is portrayed as someone with significant emotional depth. Her actions and words reveal a mix of vulnerability and determination. When she gently reaches for Jim's hand and hesitates before speaking, it shows that she is emotionally invested and nervous about expressing her feelings. This vulnerability makes her a relatable and sympathetic character. Compassion and Understanding Maddie’s response to Jim’s discomfort is notably compassionate. She gives him a gentle squeeze on the hand and a sad, knowing smile, indicating that she is aware of his emotional struggle and ...

Old Gamers Never Die: Even in Early Access, 'Sea Power' is an Impressive Naval Warfare Sim

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 From the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in modern naval conflict campaigns. Use your advanced naval weaponry and sensors to respect rules of engagement and defeat the enemy forces in a tense fight for initiative and air/naval supremacy. – Promotional blurb on Steam, MicroProse/Triassic Games Well, it's been nearly a week since MicroProse released Triassic Games' Sea Power: Naval Combat in the Missile Age, and I'm impressed by how much attention to detail the game's developers lavished on this sim.  If I had to describe the game succinctly, I'd say it's a more muscular and visually appealing version of both Harpoon Classic '97 and Fleet Command, with a bit of Cold Waters added for good measure,  (That latter bit is not a casual observation because, as MicroProse's promo blurb states, the lead designer of Killerfish Games' 2017 submarine sim created Sea Power along with others in his new studio, T...

Old Gamers Never Die: A First Look at MicroProse/Triassic Games' New Game 'Sea Power: Naval Combat in the Missile Age'

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Hi, everyone! It's been quite some time (a long while, indeed) since I last delved into the world of computer games and gaming here. The last game I highlighted was Regiments , a thrilling Cold War-turns-hot simulation that plunges you into the heart of land warfare in an alternate 1989, where NATO must fend off a fierce Warsaw Pact invasion of West Germany. Developed by the innovative Bird's Eye Games and brought to life by the legendary MicroProse, Regiments quickly became a favorite of mine in the military gaming genre. Fast forward to today, and I'm excited to share my latest gaming obsession — Sea Power: Naval Combat in the Missile Age . This game marks my first new purchase since returning to the vibrant city of Miami after an eight-year hiatus. Like Regiments, Sea Power is set in the tense Cold War era but shifts the battlefield to the vast, unpredictable oceans. Developed by the talented team at Triassic Games and published by MicroProse, Sea Power promise...

Stories and Storytellers: An Excerpt from Chapter 20 of 'Reunion: Coda'

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Promo artwork was generated by Designer AI After another interstate move - my second one in 10 months - and a stressful period of readjustment from life in rural New Hampshire to being back in Miami after an absence of eight years, I've resumed work on Reunion: Coda.  It wasn't easy. I have so much on my mind these days, and too many events that happened between 2015 and 2024 to process that my mind feels tempest-tossed and topsy-turvy. I'm not unhappy in my new home, mind you, yet I'm not jumping for joy about decamping from Madison, New Hampshire. I had to leave, yes, and at least I had somewhere to move to, but I liked many aspects about my life up North, you know? So, yeah. Creative writing has not been easy lately. Or, more correctly, it's been more difficult than it usually is for me even under ideal conditions. I've said this countless times on my WordPress blog, but I'll repeat it here for good measure: I am at my best as a writer when I'm relaxe...