Old Gamers Never Die: Beating the 'Junks on Parade' Scenario in 'Cold Waters'
Single Mission menu from Cold Waters, with Junks on Parade selected. © 2017 Killerfish Games Death in the Taiwan Straits If you're a regular reader of this blog, you know that I've been playing a cool submarine simulation by Killerfish Games, Cold Waters. Released three years ago by the Australia-based game designer behind Atlantic Fleet, Cold Waters is the spiritual successor to one of my all-time favorite games, Red Storm Rising, Like that 1988 MicroProse classic based on Tom Clancy's eponymous 1986 novel — which I've written about in both my blogs — Cold Waters puts the player in command of a nuclear-powered attack sub in a hypothetical conflict set in the latter part of the 20th Century. Unlike Red Storm Rising, which posited a Third World War in what would have been the "near future" in 1986, Cold Waters examines three different "alternative histories" set in three different time periods: 1968: In this alternate version of the tumultuous year