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Showing posts with the label Cold War

Old Gamers Never Die: MicroProse's 'Regiments' - Clash of Armor in a 1989 Where Glasnost, Perestroika Failed and Cold War Turned Hot

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West German Leopard 2As in action during Reaction , one of several Operations in MicroProse's new real-time tactics wargame Regiments . ⓒ 2022 MicroProse & Bird's Eye Games  On August 16, MicroProse released a new real-time tactics game titled Regiments. Developed by a small European game design studio called Bird's Eye Games, Regiments depicts ground warfare in central Europe in an alternate version of 1989 in which Mikhail Gorbachev's reforms in the Soviet Union failed, the Berlin Wall never fell, and a failed anti-Communist rebellion is the catalyst for armed conflict between the Soviet-dominated Warsaw Pact and the U.S.-led North Atlantic Treaty Organization. Taking its cue from several wargames that involve deployment points, victory points, and the defense or capture of Objective Zones (think Wargame: AirLand Battle or Steel Division ), Regiments puts you in command of a battalion, regiment, or brigade-sized unit on either side of the Iron Curtain and tests yo

Old Gamers Never Die: Refighting World War III, 1980s style, with MicroProse/Interplay's Reissue of 'M1 Tank Platoon'

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© 1989, 2020 MicroProse/Interplay Entertainment  As you know, this old grognard cut his wargaming teeth back in the 1980s. First, of course, with strategy games such as Avalon Hill's 1984 Gulf Strike, SSI's Conflict 1985, and MicroProse Software's Command Series trilogy ( Crusade in Europe, Decision in the Desert, and Conflict in Vietnam ). Later, when I made the transition from my first computer (an Apple IIe that I received in 1987 from my dad's brother Sixto), I started playing simulations of modern aircraft ( F-15 Strike Eagle III, Red Storm Rising, and F-117A Nighthawk: Stealth Fighter 2.0. ) One game that I played a lot between 1992 and 1995 was MicroProse's M1 Tank Platoon, a simulation of armored land warfare in the late Cold War period set in a World War III scenario pitting a U.S. Army tank platoon against Soviet-led Warsaw Pact forces invading West Germany.  Designed by Arnold Hendrick and programmed by a MicroProse team led by Scott Spanburg and Darrell

Old Gamers Never Die: Cool Images from a Session of 'Cold Waters'

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© 2017 Killerfish Games  As you know, my current favorite computer game is Cold Waters (2017), a submarine warfare simulator set in an alternate timeline where the Cold War turned hot. Inspired by MicroProse Software's 1988 classic Red Storm Rising, this game from Australian game studio Killerfish Games takes players into the cold waters of either the North Atlantic or the Pacific Ocean and depicts three separate and chilling scenarios set in alternate versions of 1968, 1984, and 2000.  I play Cold Waters at least twice a week on average, but there are times when I play the game a bit more. I enjoy it more than most of my other games because:  It does remind me of the many hours that I played Red Storm Rising back when I was younger It has kickass graphics It has immersive sound and dialogue It is full of heart-pounding action and intense situations full of suspense and drama Did I mention the kickass graphics? It is challenging and makes players want to learn more about Cold War e

Old Gamers Never Die: Two Roads Lead to Cold War's End in Cold Waters' North Atlantic 1984 Campaign

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  A "beauty shot" of a 688-class (Los Angeles-class) SSN in the North Atlantic. (Screenshot from Cold Waters. All game elements in the screenshots on this post are © 2017 Killerfish Games.) Well, Dear Reader, I did it. After nearly a week of playing through Cold Waters’ North Atlantic 1984 campaign, I fought the Soviet Red Banner Northern Fleet ( Severnyy flot ) as a U.S. Navy fast attack boat skipper – and won. This time around, I had a better success-to-failure ratio in the campaign, compared to my performance in the South China Sea 2000 scenario, even though I commanded Flight I Los Angeles- class SSNs (the best boats [1] in service in 1984) and didn’t benefit from the more advanced “flights” of the class or the larger, better armed Seawolf (SSN-21) submarine. Commander, Submarine Force, Atlantic Fleet (COMSUBLANT) sent me on 15 or 16 missions (I don’t keep a detailed log when I play Cold Waters, and the game only lists completed missions on the Achievements to Date s